-
- ST18-14
- R
- Tamer
Shoto Kazama
- Color
- Green
- Cost
- 4
- Type
- LIBERATOR
Card Text 1- [Effect]
-
[Start of Your Turn] If you have 2 or less memory, set it to 3.
[Your Turn] When any of your Digimon attack your opponent's Digimon, by suspending this Tamer, you may change the attack target to another of your opponent's Digimon or a player.
Card Text 2- [Security Effect]
- [Security] Play this card without paying the cost.
Card Q&A
-
Q850
Apr. 19, 2024
- Can I use this card's [Your Turn] effect to switch the target of attack to an opponent's unsuspended Digimon or Digimon with a "can't be attacked" effect?
-
Yes, you can.
When using an effect that switches the target of attack after an attack declaration, you can also switch the target of attack to an opponent's unsuspended Digimon or Digimon with a "can't be attacked" effect.
-
- ST18-14
- R
- Tamer
- Alternative Art
Shoto Kazama
- Color
- Green
- Cost
- 4
- Type
- LIBERATOR
Card Text 1- [Effect]
-
[Start of Your Turn] If you have 2 or less memory, set it to 3.
[Your Turn] When one of your Digimon attacks your opponent's Digimon, by suspending this Tamer, you may change the attack target to another of your opponent's Digimon or a player.
Card Text 2- [Security Effect]
- [Security] Play this card without paying the cost.
- Notes
- LIBERATOR DEBUGGERS SET [PB-22]
Card Q&A
-
Q850
Apr. 19, 2024
- Can I use this card's [Your Turn] effect to switch the target of attack to an opponent's unsuspended Digimon or Digimon with a "can't be attacked" effect?
-
Yes, you can.
When using an effect that switches the target of attack after an attack declaration, you can also switch the target of attack to an opponent's unsuspended Digimon or Digimon with a "can't be attacked" effect.
※Japanese version card list takes priority.

