CARDLIST

  • ST23-05Habakirimon
    • ST23-05
    • SR
    • Digimon
    • Lv.6
    Habakirimon
    ST23-05Habakirimon
    Color
    Yellow
    Cost
    11
    DP
    12000
    Digivolve Cost 1
    Yellow 3 from Lv.5
    Form
    Mega
    Attribute
    Virus
    Type
    Shaman/Glowing Dawn/BEATBREAK
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.5 w/[Glowing Dawn] trait: Cost 3
    [Effect]
    [When Digivolving] [When Attacking] [Once Per Turn] Place 1 of your opponent's lowest DP Digimon as the top security card. Then, by trashing the top security card of 1 player with the most security cards, <Recovery +1>.
    [All Turns] [Once Per Turn] When any of your [Glowing Dawn] trait Digimon would leave the battle area, by trashing your top security card, they don't leave.
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]

    Card Q&A

    • Q6167

      May. 8, 2026

      What happens for "1 player with the most security cards" if both players have the same number of security cards?
      The player that activated the effect choses 1 player.
    • Q6168

      Sep. 18, 2026

      What does this card's [All Turns] effect do, exactly?
      This effect triggers and can be activated when a Digimon specified by it leaves the battle area under the specified conditions.
      When activated, all Digimon matching its trigger conditions are prevented from leaving.
  • ST23-05Habakirimon Alternative Art
    • ST23-05
    • SR
    • Digimon
    • Lv.6
    • Alternative Art
    Habakirimon
    ST23-05Habakirimon
    Color
    Yellow
    Cost
    11
    DP
    12000
    Digivolve Cost 1
    Yellow 3 from Lv.5
    Form
    Mega
    Attribute
    Virus
    Type
    Shaman/Glowing Dawn/BEATBREAK
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.5 w/[Glowing Dawn] trait: Cost 3
    [Effect]
    [When Digivolving] [When Attacking] [Once Per Turn] Place 1 of your opponent's lowest DP Digimon as the top security card. Then, by trashing the top security card of 1 player with the most security cards, <Recovery +1>.
    [All Turns] [Once Per Turn] When any of your [Glowing Dawn] trait Digimon would leave the battle area, by trashing your top security card, they don't leave.
    Notes
    Welcome Tamers Pack Vol. 2

    Card Q&A

    • Q6167

      May. 8, 2026

      What happens for "1 player with the most security cards" if both players have the same number of security cards?
      The player that activated the effect choses 1 player.
    • Q6168

      Sep. 18, 2026

      What does this card's [All Turns] effect do, exactly?
      This effect triggers and can be activated when a Digimon specified by it leaves the battle area under the specified conditions.
      When activated, all Digimon matching its trigger conditions are prevented from leaving.
※Japanese version card list takes priority.

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