CARDLIST

Starter Deck DIGIMON BEATBREAK [ST-23]

  • ST23-01Kekkomon
    • ST23-01
    • C
    • Digi-Egg
    • Lv.2
    Kekkomon
    ST23-01Kekkomon
    Color
    Green
    Form
    In-Training
    Type
    Lesser/Glowing Dawn/BEATBREAK
    Card Text 2
    [Inherited Effect]
    [When Attacking] [Once Per Turn] By trashing the bottom face-down card from under any of your Tamers, this Digimon may digivolve into a [Glowing Dawn] trait Digimon card in the hand with the cost reduced by 2.
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]
  • ST23-02Liollmon
    • ST23-02
    • C
    • Digimon
    • Lv.3
    Liollmon
    ST23-02Liollmon
    Color
    Yellow
    Cost
    3
    DP
    2000
    Digivolve Cost 1
    Yellow 0 from Lv.2
    Form
    Rookie
    Attribute
    Vaccine
    Type
    Holy Beast/Glowing Dawn/BEATBREAK
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.2 w/[Glowing Dawn] trait: Cost 0
    [Effect]
    [Your Turn] When this Digimon would digivolve into a Digimon card with the [Glowing Dawn] trait, reduce the cost by 1.
    Card Text 2
    [Inherited Effect]
    <Barrier> (When this Digimon would be deleted in battle, by trashing your top security card, it isn't deleted.)
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]

    Card Q&A

    • Q6164

      May. 8, 2026

      Does this card's [Your Turn] effect trigger when this card is in the breeding area and would digivolve into a Digimon card with the [Glowing Dawn] trait?
      No, it doesn't trigger.
  • ST23-03Cougarmon
    • ST23-03
    • U
    • Digimon
    • Lv.4
    Cougarmon
    ST23-03Cougarmon
    Color
    Yellow
    Cost
    4
    DP
    4000
    Digivolve Cost 1
    Yellow 2 from Lv.3
    Form
    Champion
    Attribute
    Virus
    Type
    Mammal/Glowing Dawn/BEATBREAK
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.3 w/[Glowing Dawn] trait: Cost 2
    [Effect]
    [On Play] [When Digivolving] Add your top security card to the hand. Then, <Recovery +1>. (Place the top card of your deck as your top security card.)
    [Your Turn] When this Digimon would digivolve into a [Glowing Dawn] trait Digimon card, by trashing the bottom face-down card from under any of your Tamers, reduce the cost by 2.
    Card Text 2
    [Inherited Effect]
    <Barrier> (When this Digimon would be deleted in battle, by trashing your top security card, it isn't deleted.)
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]

    Card Q&A

    • Q6165

      May. 8, 2026

      Can I also activate this card's [On Play] [When Digivolving] effect when I have 0 cards in my security stack?
      Yes, you can.
      In such cases, you can't add a card from your security stack to your hand because you don't have any security cards, therefore you just perform .
  • ST23-04Murasamemon
    • ST23-04
    • U
    • Digimon
    • Lv.5
    Murasamemon
    ST23-04Murasamemon
    Color
    Yellow
    Cost
    7
    DP
    7000
    Digivolve Cost 1
    Yellow 3 from Lv.4
    Form
    Ultimate
    Attribute
    Virus
    Type
    Beastkin/Glowing Dawn/BEATBREAK
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.4 w/[Glowing Dawn] trait: Cost 3
    [Effect]
    <Alliance> (When this Digimon attacks, by suspending 1 of your other Digimon, this Digimon gains <Security A. +1> and the suspended Digimon's DP for the attack.)
    [On Play] [When Digivolving] 1 of your opponent's Digimon gets -5000 DP for the turn. Then, if it's your turn, by trashing the bottom face-down card from under any of your Tamers, you may play or use 1 [Glowing Dawn] trait card from your hand with the cost reduced by 3.
    Card Text 2
    [Inherited Effect]
    [End of Attack] [Once Per Turn] By trashing the bottom face-down card from under any of your Tamers, this [Glowing Dawn] trait Digimon unsuspends.
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]

    Card Q&A

    • Q6166

      May. 8, 2026

      This card's effect caused the DP of my opponent's Digimon to become 0.
      At such times, is the Digimon with a DP of zero deleted?
      No, it isn't deleted yet.
      Once all of the processing for this card's [On Play] [When Digivolving] effect is resolved, then all of the Digimon with 0 DP are deleted at the same time.
      In addition, if an Option card is used by this effect, once the used Option card's [Main] effect has resolved and the Option card is trashed, then all Digimon with DPs of 0 will be deleted.
      If digivolving by Arts Digivolve, after digivolving, all of the Digimon with 0 DP are deleted.
  • ST23-05Habakirimon
    • ST23-05
    • SR
    • Digimon
    • Lv.6
    Habakirimon
    ST23-05Habakirimon
    Color
    Yellow
    Cost
    11
    DP
    12000
    Digivolve Cost 1
    Yellow 3 from Lv.5
    Form
    Mega
    Attribute
    Virus
    Type
    Shaman/Glowing Dawn/BEATBREAK
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.5 w/[Glowing Dawn] trait: Cost 3
    [Effect]
    [When Digivolving] [When Attacking] [Once Per Turn] Place 1 of your opponent's lowest DP Digimon as the top security card. Then, by trashing the top security card of 1 player with the most security cards, <Recovery +1>.
    [All Turns] [Once Per Turn] When any of your [Glowing Dawn] trait Digimon would leave the battle area, by trashing your top security card, they don't leave.
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]

    Card Q&A

    • Q6167

      May. 8, 2026

      What happens for "1 player with the most security cards" if both players have the same number of security cards?
      The player that activated the effect choses 1 player.
    • Q6168

      May. 8, 2026

      If I activate this card's [All Turns] effect when multiples of my specified Digimon would leave the battle area at the same time, are all of those Digimon prevented from leaving?
      Yes, all of those Digimon are prevented from leaving.
      This card's [All Turns] effect affects all Digimon without having to choose them.
  • ST23-06Gekkomon
    • ST23-06
    • R
    • Digimon
    • Lv.3
    Gekkomon
    ST23-06Gekkomon
    Color
    Green
    Cost
    3
    DP
    1000
    Digivolve Cost 1
    Green 0 from Lv.2
    Form
    Rookie
    Attribute
    Data
    Type
    Reptile/Glowing Dawn/BEATBREAK
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.2 w/[Glowing Dawn] trait: Cost 0
    [Effect]
    [When Moving] [On Play] Reveal the top 3 cards of your deck. Among them, add 1 [Glowing Dawn] trait card to the hand and place 1 such card face down under any of your [Glowing Dawn] trait Tamers. Return the rest to the bottom of the deck.
    Card Text 2
    [Inherited Effect]
    <Piercing> (When this Digimon deletes your opponent's Digimon in battle while attacking, it checks security before the attack ends.)
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]

    Card Q&A

    • Q6169

      May. 8, 2026

      What happens if I use this card's [When Moving] [On Play] effect and only 1 card with the [Glowing Dawn] trait is among the revealed cards?
      You add that card to your hand.
    • Q6170

      May. 8, 2026

      If I use this card's [When Moving] [On Play] effect to place a card under a Tamer with cards under it, in what order do I place the card?
      The card is placed on the bottom of the cards under the Tamer.
    • Q6171

      May. 8, 2026

      Can I change the stacking order of face-down cards under a Tamer?
      No, you can't.
    • Q6172

      May. 8, 2026

      Can I search/look at face-down cards under a Tamer?
      Only the player of those cards can search/look at them.
      The opponent player can't search/look at them.
    • Q6173

      May. 8, 2026

      What happens if a face-down card under a Tamer is trashed?
      It's placed face-up in the trash.
  • ST23-06Gekkomon Alternative Art
    • ST23-06
    • R
    • Digimon
    • Lv.3
    • Alternative Art
    Gekkomon
    ST23-06Gekkomon
    Color
    Green
    Cost
    3
    DP
    1000
    Digivolve Cost 1
    Green 0 from Lv.2
    Form
    Rookie
    Attribute
    Data
    Type
    Reptile/Glowing Dawn/BEATBREAK
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.2 w/[Glowing Dawn] trait: Cost 0
    [Effect]
    [When Moving] [On Play] Reveal the top 3 cards of your deck. Among them, add 1 [Glowing Dawn] trait card to the hand and place 1 such card face down under any of your [Glowing Dawn] trait Tamers. Return the rest to the bottom of the deck.
    Card Text 2
    [Inherited Effect]
    <Piercing> (When this Digimon deletes your opponent's Digimon in battle while attacking, it checks security before the attack ends.)
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]

    Card Q&A

    • Q6169

      May. 8, 2026

      What happens if I use this card's [When Moving] [On Play] effect and only 1 card with the [Glowing Dawn] trait is among the revealed cards?
      You add that card to your hand.
    • Q6170

      May. 8, 2026

      If I use this card's [When Moving] [On Play] effect to place a card under a Tamer with cards under it, in what order do I place the card?
      The card is placed on the bottom of the cards under the Tamer.
    • Q6171

      May. 8, 2026

      Can I change the stacking order of face-down cards under a Tamer?
      No, you can't.
    • Q6172

      May. 8, 2026

      Can I search/look at face-down cards under a Tamer?
      Only the player of those cards can search/look at them.
      The opponent player can't search/look at them.
    • Q6173

      May. 8, 2026

      What happens if a face-down card under a Tamer is trashed?
      It's placed face-up in the trash.
  • ST23-07Armalizamon
    • ST23-07
    • U
    • Digimon
    • Lv.4
    Armalizamon
    ST23-07Armalizamon
    Color
    Green
    Cost
    5
    DP
    6000
    Digivolve Cost 1
    Green 2 from Lv.3
    Form
    Champion
    Attribute
    Data
    Type
    Reptile/Glowing Dawn/BEATBREAK
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.3 w/[Glowing Dawn] trait: Cost 2
    [Effect]
    [On Play] [When Digivolving] If you have 1 or fewer Tamers, you may play 1 Tamer card with the [Glowing Dawn] trait from your hand without paying the cost.
    Card Text 2
    [Inherited Effect]
    <Piercing> (When this Digimon deletes your opponent's Digimon in battle while attacking, it checks security before the attack ends.)
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]
  • ST23-08Monarchlizamon
    • ST23-08
    • R
    • Digimon
    • Lv.5
    Monarchlizamon
    ST23-08Monarchlizamon
    Color
    Green
    Cost
    7
    DP
    7000
    Digivolve Cost 1
    Green 3 from Lv.4
    Form
    Ultimate
    Attribute
    Data
    Type
    Cyborg/Glowing Dawn/BEATBREAK
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.4 w/[Glowing Dawn] trait: Cost 3
    [Effect]
    <Alliance> (When this Digimon attacks, by suspending 1 of your other Digimon, this Digimon gains <Security A. +1> and the suspended Digimon's DP for the attack.)
    [On Play] [When Digivolving] This Digimon gets +3000 DP until your opponent's turn ends. Then, if it's your turn, by trashing the bottom face-down card from under any of your Tamers, you may play or use 1 [Glowing Dawn] trait card from your hand with the cost reduced by 3.
    Card Text 2
    [Inherited Effect]
    [End of Attack] [Once Per Turn] By trashing the bottom face-down card from under any of your Tamers, this [Glowing Dawn] trait Digimon unsuspends.
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]
  • ST23-09Atratusmon
    • ST23-09
    • SR
    • Digimon/Option
    • Lv.6
    Atratusmon
    ST23-09Atratusmon
    Color
    Green Black
    Cost
    D
    DP
    12000
    Digivolve Cost 1
    GreenBlack 4 from Lv.5
    Form
    Mega
    Attribute
    Data
    Type
    Mutant/Glowing Dawn/BEATBREAK
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.5 w/[Glowing Dawn] trait: Cost 3
    [Effect]
    <Security A. +1> <Reboot> <Blocker>
    [When Digivolving] [When Attacking] [Once Per Turn] Your opponent's Digimon effects don't affect this Digimon until their turn ends. Then, delete 1 of your opponent's Digimon with the lowest DP.
    Eclipse Impact
    DUAL Color
    Green
    DUAL Cost
    5
    Card Text 2
    [DUAL Effect]
    <Use Req. ([BEATBREAK] trait)> (Specified cards let you ignore color requirements.)
    [Main] Suspend 1 of your opponent's Digimon. Then, return 1 of your opponent's suspended Digimon with the highest DP to the bottom of the deck.
    [DUAL Rule]
    <Arts Digivolve> (Instead of trashing after use, your cards may digivolve into this card without paying the cost.)
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]

    Card Q&A

    • Q6174

      May. 8, 2026

      Is this card treated as an Option card with the traits shown on this card?
      Yes, it is.
      This card is treated as an Option card with traits such as Glowing Dawn and BEATBREAK.
    • Q6175

      May. 8, 2026

      What does "effects don't affect" mean, exactly?
      This effect prevents a card from being affected by effects.
      For example, your Digimon won't suspend if it's chosen for a "suspend 1 of your opponent's Digimon" effect, and its DP won't be reduced by 3000 if it's chosen for a "1 of your opponent's Digimon gets -3000 DP" effect.
    • Q6176

      May. 8, 2026

      Can a card that has an "effects don't affect" effect be chosen for an effect?
      Yes, it can be chosen.
      For example, a Digimon that isn't affected by effects can be chosen for a "suspend 1 of your opponent's Digimon" effect.
    • Q6177

      May. 8, 2026

      Can a card that has an "effects don't affect" effect be given an effect?
      Yes, it can.
      It won't be affected by it, but it can be given an effect.
      However, if an effect such as is given to a Digimon that isn't affected by effects, the Digimon won't be considered to have that effect.
    • Q6178

      May. 8, 2026

      If a card is affected by an effect, then it later gains an "effects don't affect" effect, what happens to the effect that was affecting it?
      As soon as it gains the "effects don't affect" effect, it will no longer be affected.
    • Q6179

      May. 8, 2026

      If a card has an "effects don't affect" effect, it gains an effect, then it later loses the "effects don't affect" effect, what happens to the effect that it gained?
      It will be affected by the effect as soon as it can be affected by effects.
    • Q6180

      May. 8, 2026

      A card that has an "effects don't affect" effect was given an effect that triggers at a timing such as [When Attacking].
      Will the effect trigger if that card later meets the trigger conditions?
      If the Digimon isn't affected by effects upon the trigger timing, the effect won't trigger.
  • ST23-10Pristimon
    • ST23-10
    • C
    • Digimon
    • Lv.3
    Pristimon
    ST23-10Pristimon
    Color
    Black
    Cost
    3
    DP
    2000
    Digivolve Cost 1
    Black 0 from Lv.2
    Form
    Rookie
    Attribute
    Vaccine
    Type
    Puppet/Glowing Dawn/BEATBREAK
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.2 w/[Glowing Dawn] trait: Cost 0
    [Effect]
    [On Play] By placing 1 card from your hand face down under any of your Tamers with the [Glowing Dawn] trait, <Draw 2>. (Draw 2 cards from your deck.)
    Card Text 2
    [Inherited Effect]
    <Blocker> (This Digimon can block in the blocker timing.)
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]

    Card Q&A

    • Q6181

      May. 8, 2026

      If I use this card's [On Play] effect to place a card under a Tamer with cards under it, in what order do I place the card?
      The card is placed on the bottom of the cards under the Tamer.
    • Q6182

      May. 8, 2026

      Can I change the stacking order of face-down cards under a Tamer?
      No, you can't.
    • Q6183

      May. 8, 2026

      Can I search/look at face-down cards under a Tamer?
      Only the player of those cards can search/look at them.
      The opponent player can't search/look at them.
    • Q6184

      May. 8, 2026

      What happens if a face-down card under a Tamer is trashed?
      It's placed face-up in the trash.
  • ST23-11Wolvermon
    • ST23-11
    • U
    • Digimon
    • Lv.4
    Wolvermon
    ST23-11Wolvermon
    Color
    Black
    Cost
    4
    DP
    4000
    Digivolve Cost 1
    Black 2 from Lv.3
    Form
    Champion
    Attribute
    Vaccine
    Type
    Cyborg/Glowing Dawn/BEATBREAK
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.3 w/[Glowing Dawn] trait: Cost 2
    [Effect]
    <Blocker>
    [Your Turn] When this Digimon would digivolve into a [Glowing Dawn] trait Digimon card, by trashing the bottom face-down card from under any of your Tamers, reduce the cost by 2.
    Card Text 2
    [Inherited Effect]
    <Blocker> (This Digimon can block in the blocker timing.)
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]
  • ST23-12Chiropmon
    • ST23-12
    • C
    • Digimon
    • Lv.3
    Chiropmon
    ST23-12Chiropmon
    Color
    Purple
    Cost
    3
    DP
    2000
    Digivolve Cost 1
    Purple 0 from Lv.2
    Form
    Rookie
    Attribute
    Virus
    Type
    Mammal/Glowing Dawn/BEATBREAK
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.2 w/[Glowing Dawn] trait: Cost 0
    [Effect]
    [On Play] By trashing the bottom face-down card from under any of your Tamers, you may return 1 Digimon card with the [Glowing Dawn] trait from your trash to the hand.
    Card Text 2
    [Inherited Effect]
    <Retaliation> (When only this Digimon is deleted in battle, delete the Digimon it battled.)
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]

    Card Q&A

    • Q6185

      May. 8, 2026

      After using this card's [On Play] effect to trash a card under a Tamer, can I return the trashed card to the hand?
      Yes, you can return it.
  • ST23-13Tomoro Tenma & Kyo Sawashiro
    • ST23-13
    • R
    • Tamer
    Tomoro Tenma & Kyo Sawashiro
    ST23-13Tomoro Tenma & Kyo Sawashiro
    Color
    Green Yellow
    Cost
    4
    Type
    Glowing Dawn/BEATBREAK
    Card Text 1
    [Effect]
    [Start of Your Main Phase] [On Play] You may place the top card of your deck face down under this Tamer. Then, if your opponent has a Digimon, gain 1 memory.
    [Your Turn] When effects trash cards from under this Tamer, by suspending this Tamer, 1 of your [Glowing Dawn] trait Digimon gets +3000 DP until your opponent's turn ends.
    Card Text 2
    [Security Effect]
    [Security] Play this card without paying the cost.
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]

    Card Q&A

    • Q6186

      May. 8, 2026

      If I use this card's [Start of Your Main Phase] [On Play] effect to place a card under a Tamer with cards under it, in what order do I place the card?
      The card is placed on the bottom of the cards under the Tamer.
    • Q6187

      May. 8, 2026

      Can I change the stacking order of face-down cards under a Tamer?
      No, you can't.
    • Q6188

      May. 8, 2026

      Can I search/look at face-down cards under a Tamer?
      Only the player of those cards can search/look at them.
      The opponent player can't search/look at them.
    • Q6189

      May. 8, 2026

      What happens if a face-down card under a Tamer is trashed?
      It's placed face-up in the trash.
  • ST23-14Reina Sakuya & Makoto Kuonji
    • ST23-14
    • U
    • Tamer
    Reina Sakuya & Makoto Kuonji
    ST23-14Reina Sakuya & Makoto Kuonji
    Color
    Black Purple
    Cost
    4
    Type
    Glowing Dawn/BEATBREAK
    Card Text 1
    [Effect]
    [Start of Your Main Phase] [On Play] You may place the top card of your deck face down under this Tamer. Then, if your opponent has a Digimon, gain 1 memory.
    [Your Turn] When effects trash cards from under this Tamer, by suspending this Tamer, 1 of your [Glowing Dawn] trait Digimon gains <Jamming> for the turn.
    Card Text 2
    [Security Effect]
    [Security] Play this card without paying the cost.
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]

    Card Q&A

    • Q6190

      May. 8, 2026

      If I use this card's [Start of Your Main Phase] [On Play] effect to place a card under a Tamer with cards under it, in what order do I place the card?
      The card is placed on the bottom of the cards under the Tamer.
    • Q6191

      May. 8, 2026

      Can I change the stacking order of face-down cards under a Tamer?
      No, you can't.
    • Q6192

      May. 8, 2026

      Can I search/look at face-down cards under a Tamer?
      Only the player of those cards can search/look at them.
      The opponent player can't search/look at them.
    • Q6193

      May. 8, 2026

      What happens if a face-down card under a Tamer is trashed?
      It's placed face-up in the trash.
  • ST23-15e-Pulse
    • ST23-15
    • C
    • Option
    e-Pulse
    ST23-15e-Pulse
    Color
    White
    Cost
    3
    Type
    Glowing Dawn/BEATBREAK
    Card Text 1
    [Effect]
    <Use Req. ([BEATBREAK] trait)> (Specified cards let you ignore color requirements.)
    [Main] You may play 1 [BEATBREAK] trait card with a play cost of 4 or less from your hand or trash without paying the cost. Then, place this card in the battle area.
    [Start of Your Main Phase] By placing this card from the battle area face down under any of your [BEATBREAK] trait Tamers, <Draw 1> and gain 1 memory.
    Card Text 2
    [Security Effect]
    [Security] Activate this card's [Main] effects.
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]

    Card Q&A

    • Q6194

      May. 8, 2026

      If I use this card's [Start of Your Main Phase] effect to place a card under a Tamer with cards under it, in what order do I place the card?
      The card is placed on the bottom of the cards under the Tamer.
    • Q6195

      May. 8, 2026

      Can I change the stacking order of face-down cards under a Tamer?
      No, you can't.
    • Q6196

      May. 8, 2026

      Can I search/look at face-down cards under a Tamer?
      Only the player of those cards can search/look at them.
      The opponent player can't search/look at them.
    • Q6197

      May. 8, 2026

      What happens if a face-down card under a Tamer is trashed?
      It's placed face-up in the trash.
  • LM-033Garnet Memory Boost! Alternative Art
    • LM-033
    • P
    • Option
    • Alternative Art
    Garnet Memory Boost!
    LM-033Garnet Memory Boost!
    Color
    Red
    Cost
    3
    Card Text 1
    [Effect]
    Black also meets this card's color requirements.
    [Main] Reveal the top 3 cards of your deck. Add 1 red or black Digimon card among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.
    [Main] <Delay>
    ・Gain 2 memory.
    Card Text 2
    [Security Effect]
    [Security] Place this card in the battle area.
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]

    Card Q&A

    • Q4063

      Aug. 1, 2024

      What does this card's 1st effect do, exactly?
      To meet color requirements, normally you must have a Digimon or Tamer in your area that's the same color as the corresponding Option card. However, with this effect, this card's color requirements are met when you have a black Digimon or Tamer in the area.
    • Q4064

      Aug. 1, 2024

      Does this card's 1st effect mean that this card's color requirements are met even when I have a black Digimon in the breeding area?
      Yes, the color requirements are met when you have a black Digimon in the breeding area.
  • LM-034Wisteria Memory Boost! Alternative Art
    • LM-034
    • P
    • Option
    • Alternative Art
    Wisteria Memory Boost!
    LM-034Wisteria Memory Boost!
    Color
    Blue
    Cost
    3
    Card Text 1
    [Effect]
    Red also meets this card's color requirements.
    [Main] Reveal the top 3 cards of your deck. Add 1 blue or red Digimon card among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.
    [Main] <Delay>
    ・Gain 2 memory.
    Card Text 2
    [Security Effect]
    [Security] Place this card in the battle area.
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]

    Card Q&A

    • Q4065

      Aug. 1, 2024

      What does this card's 1st effect do, exactly?
      To meet color requirements, normally you must have a Digimon or Tamer in your area that's the same color as the corresponding Option card. However, with this effect, this card's color requirements are met when you have a red Digimon or Tamer in the area.
    • Q4066

      Aug. 1, 2024

      Does this card's 1st effect mean that this card's color requirements are met even when I have a red Digimon in the breeding area?
      Yes, the color requirements are met when you have a red Digimon in the breeding area.
  • LM-035Amber Memory Boost! Alternative Art
    • LM-035
    • P
    • Option
    • Alternative Art
    Amber Memory Boost!
    LM-035Amber Memory Boost!
    Color
    Yellow
    Cost
    3
    Card Text 1
    [Effect]
    Purple also meets this card's color requirements.
    [Main] Reveal the top 3 cards of your deck. Add 1 yellow or purple Digimon card among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.
    [Main] <Delay>
    ・Gain 2 memory.
    Card Text 2
    [Security Effect]
    [Security] Place this card in the battle area.
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]

    Card Q&A

    • Q4067

      Aug. 1, 2024

      What does this card's 1st effect do, exactly?
      To meet color requirements, normally you must have a Digimon or Tamer in your area that's the same color as the corresponding Option card. However, with this effect, this card's color requirements are met when you have a purple Digimon or Tamer in the area.
    • Q4068

      Aug. 1, 2024

      Does this card's 1st effect mean that this card's color requirements are met even when I have a purple Digimon in the breeding area?
      Yes, the color requirements are met when you have a purple Digimon in the breeding area.
  • LM-036Jade Memory Boost! Alternative Art
    • LM-036
    • P
    • Option
    • Alternative Art
    Jade Memory Boost!
    LM-036Jade Memory Boost!
    Color
    Green
    Cost
    3
    Card Text 1
    [Effect]
    Blue also meets this card's color requirements.
    [Main] Reveal the top 3 cards of your deck. Add 1 green or blue Digimon card among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.
    [Main] <Delay>
    ・Gain 2 memory.
    Card Text 2
    [Security Effect]
    [Security] Place this card in the battle area.
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]

    Card Q&A

    • Q4069

      Aug. 1, 2024

      What does this card's 1st effect do, exactly?
      To meet color requirements, normally you must have a Digimon or Tamer in your area that's the same color as the corresponding Option card. However, with this effect, this card's color requirements are met when you have a blue Digimon or Tamer in the area.
    • Q4070

      Aug. 1, 2024

      Does this card's 1st effect mean that this card's color requirements are met even when I have a blue Digimon in the breeding area?
      Yes, the color requirements are met when you have a blue Digimon in the breeding area.
  • LM-037Sepia Memory Boost! Alternative Art
    • LM-037
    • P
    • Option
    • Alternative Art
    Sepia Memory Boost!
    LM-037Sepia Memory Boost!
    Color
    Black
    Cost
    3
    Card Text 1
    [Effect]
    Yellow also meets this card's color requirements.
    [Main] Reveal the top 3 cards of your deck. Add 1 black or yellow Digimon card among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.
    [Main] <Delay>
    ・Gain 2 memory.
    Card Text 2
    [Security Effect]
    [Security] Place this card in the battle area.
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]

    Card Q&A

    • Q4071

      Aug. 1, 2024

      What does this card's 1st effect do, exactly?
      To meet color requirements, normally you must have a Digimon or Tamer in your area that's the same color as the corresponding Option card. However, with this effect, this card's color requirements are met when you have a yellow Digimon or Tamer in the area.
    • Q4072

      Aug. 1, 2024

      Does this card's 1st effect mean that this card's color requirements are met even when I have a yellow Digimon in the breeding area?
      Yes, the color requirements are met when you have a yellow Digimon in the breeding area.
  • LM-038Grape Memory Boost! Alternative Art
    • LM-038
    • P
    • Option
    • Alternative Art
    Grape Memory Boost!
    LM-038Grape Memory Boost!
    Color
    Purple
    Cost
    3
    Card Text 1
    [Effect]
    Green also meets this card's color requirements.
    [Main] Reveal the top 3 cards of your deck. Add 1 purple or green Digimon card among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.
    [Main] <Delay>
    ・Gain 2 memory.
    Card Text 2
    [Security Effect]
    [Security] Place this card in the battle area.
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]

    Card Q&A

    • Q4073

      Aug. 1, 2024

      What does this card's 1st effect do, exactly?
      To meet color requirements, normally you must have a Digimon or Tamer in your area that's the same color as the corresponding Option card. However, with this effect, this card's color requirements are met when you have a green Digimon or Tamer in the area.
    • Q4074

      Aug. 1, 2024

      Does this card's 1st effect mean that this card's color requirements are met even when I have a green Digimon in the breeding area?
      Yes, the color requirements are met when you have a green Digimon in the breeding area.
※Japanese version card list takes priority.

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