CARDLIST

Starter Deck DIGIMON BEATBREAK [ST-23]

  • ST23-01Kekkomon
    • ST23-01
    • C
    • Digi-Egg
    • Lv.2
    Kekkomon
    ST23-01Kekkomon
    Color
    Green
    Form
    In-Training
    Type
    Lesser/Glowing Dawn/BEATBREAK
    Card Text 2
    [Inherited Effect]
    [When Attacking] [Once Per Turn] By trashing the bottom face-down card from under any of your Tamers, this Digimon may digivolve into a [Glowing Dawn] trait Digimon card in the hand with the cost reduced by 2.
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]
  • ST23-02Liollmon
    • ST23-02
    • C
    • Digimon
    • Lv.3
    Liollmon
    ST23-02Liollmon
    Color
    Yellow
    Cost
    3
    DP
    2000
    Digivolve Cost 1
    Yellow 0 from Lv.2
    Form
    Rookie
    Attribute
    Vaccine
    Type
    Holy Beast/Glowing Dawn/BEATBREAK
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.2 w/[Glowing Dawn] trait: Cost 0
    [Effect]
    [Your Turn] When this Digimon would digivolve into a Digimon card with the [Glowing Dawn] trait, reduce the cost by 1.
    Card Text 2
    [Inherited Effect]
    <Barrier> (When this Digimon would be deleted in battle, by trashing your top security card, it isn't deleted.)
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]
  • ST23-03Cougarmon
    • ST23-03
    • U
    • Digimon
    • Lv.4
    Cougarmon
    ST23-03Cougarmon
    Color
    Yellow
    Cost
    4
    DP
    4000
    Digivolve Cost 1
    Yellow 2 from Lv.3
    Form
    Champion
    Attribute
    Virus
    Type
    Mammal/Glowing Dawn/BEATBREAK
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.3 w/[Glowing Dawn] trait: Cost 2
    [Effect]
    [On Play] [When Digivolving] Add your top security card to the hand. Then, <Recovery +1>. (Place the top card of your deck as your top security card.)
    [Your Turn] When this Digimon would digivolve into a [Glowing Dawn] trait Digimon card, by trashing the bottom face-down card from under any of your Tamers, reduce the cost by 2.
    Card Text 2
    [Inherited Effect]
    <Barrier> (When this Digimon would be deleted in battle, by trashing your top security card, it isn't deleted.)
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]
  • ST23-04Murasamemon
    • ST23-04
    • U
    • Digimon
    • Lv.5
    Murasamemon
    ST23-04Murasamemon
    Color
    Yellow
    Cost
    7
    DP
    7000
    Digivolve Cost 1
    Yellow 3 from Lv.4
    Form
    Ultimate
    Attribute
    Virus
    Type
    Beastkin/Glowing Dawn/BEATBREAK
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.4 w/[Glowing Dawn] trait: Cost 3
    [Effect]
    <Alliance> (When this Digimon attacks, by suspending 1 of your other Digimon, this Digimon gains <Security A. +1> and the suspended Digimon's DP for the attack.)
    [On Play] [When Digivolving] 1 of your opponent's Digimon gets -5000 DP for the turn. Then, if it's your turn, by trashing the bottom face-down card from under any of your Tamers, you may play or use 1 [Glowing Dawn] trait card from your hand with the cost reduced by 3.
    Card Text 2
    [Inherited Effect]
    [End of Attack] [Once Per Turn] By trashing the bottom face-down card from under any of your Tamers, this [Glowing Dawn] trait Digimon unsuspends.
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]
  • ST23-05Habakirimon
    • ST23-05
    • SR
    • Digimon
    • Lv.6
    Habakirimon
    ST23-05Habakirimon
    Color
    Yellow
    Cost
    11
    DP
    12000
    Digivolve Cost 1
    Yellow 3 from Lv.5
    Form
    Mega
    Attribute
    Virus
    Type
    Shaman/Glowing Dawn/BEATBREAK
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.5 w/[Glowing Dawn] trait: Cost 3
    [Effect]
    [When Digivolving] [When Attacking] [Once Per Turn] Place 1 of your opponent's lowest DP Digimon as the top security card. Then, by trashing the top security card of 1 player with the most security cards, <Recovery +1>.
    [All Turns] [Once Per Turn] When any of your [Glowing Dawn] trait Digimon would leave the battle area, by trashing your top security card, they don't leave.
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]
  • ST23-06Gekkomon
    • ST23-06
    • R
    • Digimon
    • Lv.3
    Gekkomon
    ST23-06Gekkomon
    Color
    Green
    Cost
    3
    DP
    1000
    Digivolve Cost 1
    Green 0 from Lv.2
    Form
    Rookie
    Attribute
    Data
    Type
    Reptile/Glowing Dawn/BEATBREAK
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.2 w/[Glowing Dawn] trait: Cost 0
    [Effect]
    [When Moving] [On Play] Reveal the top 3 cards of your deck. Among them, add 1 [Glowing Dawn] trait card to the hand and place 1 such card face down under any of your [Glowing Dawn] trait Tamers. Return the rest to the bottom of the deck.
    Card Text 2
    [Inherited Effect]
    <Piercing> (When this Digimon deletes your opponent's Digimon in battle while attacking, it checks security before the attack ends.)
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]
  • ST23-06Gekkomon Alternative Art
    • ST23-06
    • R
    • Digimon
    • Lv.3
    • Alternative Art
    Gekkomon
    ST23-06Gekkomon
    Color
    Green
    Cost
    3
    DP
    1000
    Digivolve Cost 1
    Green 0 from Lv.2
    Form
    Rookie
    Attribute
    Data
    Type
    Reptile/Glowing Dawn/BEATBREAK
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.2 w/[Glowing Dawn] trait: Cost 0
    [Effect]
    [When Moving] [On Play] Reveal the top 3 cards of your deck. Among them, add 1 [Glowing Dawn] trait card to the hand and place 1 such card face down under any of your [Glowing Dawn] trait Tamers. Return the rest to the bottom of the deck.
    Card Text 2
    [Inherited Effect]
    <Piercing> (When this Digimon deletes your opponent's Digimon in battle while attacking, it checks security before the attack ends.)
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]
  • ST23-07Armalizamon
    • ST23-07
    • U
    • Digimon
    • Lv.4
    Armalizamon
    ST23-07Armalizamon
    Color
    Green
    Cost
    5
    DP
    6000
    Digivolve Cost 1
    Green 2 from Lv.3
    Form
    Champion
    Attribute
    Data
    Type
    Reptile/Glowing Dawn/BEATBREAK
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.3 w/[Glowing Dawn] trait: Cost 2
    [Effect]
    [On Play] [When Digivolving] If you have 1 or fewer Tamers, you may play 1 Tamer card with the [Glowing Dawn] trait from your hand without paying the cost.
    Card Text 2
    [Inherited Effect]
    <Piercing> (When this Digimon deletes your opponent's Digimon in battle while attacking, it checks security before the attack ends.)
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]
  • ST23-08Monarchlizamon
    • ST23-08
    • R
    • Digimon
    • Lv.5
    Monarchlizamon
    ST23-08Monarchlizamon
    Color
    Green
    Cost
    7
    DP
    7000
    Digivolve Cost 1
    Green 3 from Lv.4
    Form
    Ultimate
    Attribute
    Data
    Type
    Cyborg/Glowing Dawn/BEATBREAK
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.4 w/[Glowing Dawn] trait: Cost 3
    [Effect]
    <Alliance> (When this Digimon attacks, by suspending 1 of your other Digimon, this Digimon gains <Security A. +1> and the suspended Digimon's DP for the attack.)
    [On Play] [When Digivolving] This Digimon gets +3000 DP until your opponent's turn ends. Then, if it's your turn, by trashing the bottom face-down card from under any of your Tamers, you may play or use 1 [Glowing Dawn] trait card from your hand with the cost reduced by 3.
    Card Text 2
    [Inherited Effect]
    [End of Attack] [Once Per Turn] By trashing the bottom face-down card from under any of your Tamers, this [Glowing Dawn] trait Digimon unsuspends.
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]
  • ST23-09Atratusmon
    • ST23-09
    • SR
    • Digimon/Option
    • Lv.6
    Atratusmon
    ST23-09Atratusmon
    Color
    Green Black
    Cost
    D
    DP
    12000
    Digivolve Cost 1
    GreenBlack 4 from Lv.5
    Form
    Mega
    Attribute
    Data
    Type
    Mutant/Glowing Dawn/BEATBREAK
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.5 w/[Glowing Dawn] trait: Cost 3
    [Effect]
    <Security A. +1> <Reboot> <Blocker>
    [When Digivolving] [When Attacking] [Once Per Turn] Your opponent's Digimon effects don't affect this Digimon until their turn ends. Then, delete 1 of your opponent's Digimon with the lowest DP.
    Eclipse Impact
    DUAL Color
    Green
    DUAL Cost
    5
    Card Text 2
    [DUAL Effect]
    <Use Req. ([BEATBREAK] trait)> (Specified cards let you ignore color requirements.)
    [Main] Suspend 1 of your opponent's Digimon. Then, return 1 of your opponent's suspended Digimon with the highest DP to the bottom of the deck.
    [DUAL Rule]
    <Arts Digivolve> (Instead of trashing after use, your cards may digivolve into this card without paying the cost.)
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]
  • ST23-10Pristimon
    • ST23-10
    • C
    • Digimon
    • Lv.3
    Pristimon
    ST23-10Pristimon
    Color
    Black
    Cost
    3
    DP
    2000
    Digivolve Cost 1
    Black 0 from Lv.2
    Form
    Rookie
    Attribute
    Vaccine
    Type
    Puppet/Glowing Dawn/BEATBREAK
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.2 w/[Glowing Dawn] trait: Cost 0
    [Effect]
    [On Play] By placing 1 card from your hand face down under any of your Tamers with the [Glowing Dawn] trait, <Draw 2>. (Draw 2 cards from your deck.)
    Card Text 2
    [Inherited Effect]
    <Blocker> (This Digimon can block in the blocker timing.)
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]
  • ST23-11Wolvermon
    • ST23-11
    • U
    • Digimon
    • Lv.4
    Wolvermon
    ST23-11Wolvermon
    Color
    Black
    Cost
    4
    DP
    4000
    Digivolve Cost 1
    Black 2 from Lv.3
    Form
    Champion
    Attribute
    Vaccine
    Type
    Cyborg/Glowing Dawn/BEATBREAK
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.3 w/[Glowing Dawn] trait: Cost 2
    [Effect]
    <Blocker>
    [Your Turn] When this Digimon would digivolve into a [Glowing Dawn] trait Digimon card, by trashing the bottom face-down card from under any of your Tamers, reduce the cost by 2.
    Card Text 2
    [Inherited Effect]
    <Blocker> (This Digimon can block in the blocker timing.)
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]
  • ST23-12Chiropmon
    • ST23-12
    • C
    • Digimon
    • Lv.3
    Chiropmon
    ST23-12Chiropmon
    Color
    Purple
    Cost
    3
    DP
    2000
    Digivolve Cost 1
    Purple 0 from Lv.2
    Form
    Rookie
    Attribute
    Virus
    Type
    Mammal/Glowing Dawn/BEATBREAK
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.2 w/[Glowing Dawn] trait: Cost 0
    [Effect]
    [On Play] By trashing the bottom face-down card from under any of your Tamers, you may return 1 Digimon card with the [Glowing Dawn] trait from your trash to the hand.
    Card Text 2
    [Inherited Effect]
    <Retaliation> (When only this Digimon is deleted in battle, delete the Digimon it battled.)
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]
  • ST23-13Tomoro Tenma & Kyo Sawashiro
    • ST23-13
    • R
    • Tamer
    Tomoro Tenma & Kyo Sawashiro
    ST23-13Tomoro Tenma & Kyo Sawashiro
    Color
    Green Yellow
    Cost
    4
    Type
    Glowing Dawn/BEATBREAK
    Card Text 1
    [Effect]
    [Start of Your Main Phase] [On Play] You may place the top card of your deck face down under this Tamer. Then, if your opponent has a Digimon, gain 1 memory.
    [Your Turn] When effects trash cards from under this Tamer, by suspending this Tamer, 1 of your [Glowing Dawn] trait Digimon gets +3000 DP until your opponent's turn ends.
    Card Text 2
    [Security Effect]
    [Security] Play this card without paying the cost.
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]
  • ST23-14Reina Sakuya & Makoto Kuonji
    • ST23-14
    • U
    • Tamer
    Reina Sakuya & Makoto Kuonji
    ST23-14Reina Sakuya & Makoto Kuonji
    Color
    Black Purple
    Cost
    4
    Type
    Glowing Dawn/BEATBREAK
    Card Text 1
    [Effect]
    [Start of Your Main Phase] [On Play] You may place the top card of your deck face down under this Tamer. Then, if your opponent has a Digimon, gain 1 memory.
    [Your Turn] When effects trash cards from under this Tamer, by suspending this Tamer, 1 of your [Glowing Dawn] trait Digimon gains <Jamming> for the turn.
    Card Text 2
    [Security Effect]
    [Security] Play this card without paying the cost.
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]
  • ST23-15e-Pulse
    • ST23-15
    • C
    • Option
    e-Pulse
    ST23-15e-Pulse
    Color
    White
    Cost
    3
    Type
    Glowing Dawn/BEATBREAK
    Card Text 1
    [Effect]
    <Use Req. ([BEATBREAK] trait)> (Specified cards let you ignore color requirements.)
    [Main] You may play 1 [BEATBREAK] trait card with a play cost of 4 or less from your hand or trash without paying the cost. Then, place this card in the battle area.
    [Start of Your Main Phase] By placing this card from the battle area face down under any of your [BEATBREAK] trait Tamers, <Draw 1> and gain 1 memory.
    Card Text 2
    [Security Effect]
    [Security] Activate this card's [Main] effects.
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]
  • LM-033Garnet Memory Boost! Alternative Art
    • LM-033
    • P
    • Option
    • Alternative Art
    Garnet Memory Boost!
    LM-033Garnet Memory Boost!
    Color
    Red
    Cost
    3
    Card Text 1
    [Effect]
    Black also meets this card's color requirements.
    [Main] Reveal the top 3 cards of your deck. Add 1 red or black Digimon card among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.
    [Main] <Delay>
    ・Gain 2 memory.
    Card Text 2
    [Security Effect]
    [Security] Place this card in the battle area.
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]

    Card Q&A

    • Q4063

      Aug. 1, 2024

      What does this card's 1st effect do, exactly?
      To meet color requirements, normally you must have a Digimon or Tamer in your area that's the same color as the corresponding Option card. However, with this effect, this card's color requirements are met when you have a black Digimon or Tamer in the area.
    • Q4064

      Aug. 1, 2024

      Does this card's 1st effect mean that this card's color requirements are met even when I have a black Digimon in the breeding area?
      Yes, the color requirements are met when you have a black Digimon in the breeding area.
  • LM-034Wisteria Memory Boost! Alternative Art
    • LM-034
    • P
    • Option
    • Alternative Art
    Wisteria Memory Boost!
    LM-034Wisteria Memory Boost!
    Color
    Blue
    Cost
    3
    Card Text 1
    [Effect]
    Red also meets this card's color requirements.
    [Main] Reveal the top 3 cards of your deck. Add 1 blue or red Digimon card among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.
    [Main] <Delay>
    ・Gain 2 memory.
    Card Text 2
    [Security Effect]
    [Security] Place this card in the battle area.
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]

    Card Q&A

    • Q4065

      Aug. 1, 2024

      What does this card's 1st effect do, exactly?
      To meet color requirements, normally you must have a Digimon or Tamer in your area that's the same color as the corresponding Option card. However, with this effect, this card's color requirements are met when you have a red Digimon or Tamer in the area.
    • Q4066

      Aug. 1, 2024

      Does this card's 1st effect mean that this card's color requirements are met even when I have a red Digimon in the breeding area?
      Yes, the color requirements are met when you have a red Digimon in the breeding area.
  • LM-035Amber Memory Boost! Alternative Art
    • LM-035
    • P
    • Option
    • Alternative Art
    Amber Memory Boost!
    LM-035Amber Memory Boost!
    Color
    Yellow
    Cost
    3
    Card Text 1
    [Effect]
    Purple also meets this card's color requirements.
    [Main] Reveal the top 3 cards of your deck. Add 1 yellow or purple Digimon card among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.
    [Main] <Delay>
    ・Gain 2 memory.
    Card Text 2
    [Security Effect]
    [Security] Place this card in the battle area.
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]

    Card Q&A

    • Q4067

      Aug. 1, 2024

      What does this card's 1st effect do, exactly?
      To meet color requirements, normally you must have a Digimon or Tamer in your area that's the same color as the corresponding Option card. However, with this effect, this card's color requirements are met when you have a purple Digimon or Tamer in the area.
    • Q4068

      Aug. 1, 2024

      Does this card's 1st effect mean that this card's color requirements are met even when I have a purple Digimon in the breeding area?
      Yes, the color requirements are met when you have a purple Digimon in the breeding area.
  • LM-036Jade Memory Boost! Alternative Art
    • LM-036
    • P
    • Option
    • Alternative Art
    Jade Memory Boost!
    LM-036Jade Memory Boost!
    Color
    Green
    Cost
    3
    Card Text 1
    [Effect]
    Blue also meets this card's color requirements.
    [Main] Reveal the top 3 cards of your deck. Add 1 green or blue Digimon card among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.
    [Main] <Delay>
    ・Gain 2 memory.
    Card Text 2
    [Security Effect]
    [Security] Place this card in the battle area.
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]

    Card Q&A

    • Q4069

      Aug. 1, 2024

      What does this card's 1st effect do, exactly?
      To meet color requirements, normally you must have a Digimon or Tamer in your area that's the same color as the corresponding Option card. However, with this effect, this card's color requirements are met when you have a blue Digimon or Tamer in the area.
    • Q4070

      Aug. 1, 2024

      Does this card's 1st effect mean that this card's color requirements are met even when I have a blue Digimon in the breeding area?
      Yes, the color requirements are met when you have a blue Digimon in the breeding area.
  • LM-037Sepia Memory Boost! Alternative Art
    • LM-037
    • P
    • Option
    • Alternative Art
    Sepia Memory Boost!
    LM-037Sepia Memory Boost!
    Color
    Black
    Cost
    3
    Card Text 1
    [Effect]
    Yellow also meets this card's color requirements.
    [Main] Reveal the top 3 cards of your deck. Add 1 black or yellow Digimon card among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.
    [Main] <Delay>
    ・Gain 2 memory.
    Card Text 2
    [Security Effect]
    [Security] Place this card in the battle area.
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]

    Card Q&A

    • Q4071

      Aug. 1, 2024

      What does this card's 1st effect do, exactly?
      To meet color requirements, normally you must have a Digimon or Tamer in your area that's the same color as the corresponding Option card. However, with this effect, this card's color requirements are met when you have a yellow Digimon or Tamer in the area.
    • Q4072

      Aug. 1, 2024

      Does this card's 1st effect mean that this card's color requirements are met even when I have a yellow Digimon in the breeding area?
      Yes, the color requirements are met when you have a yellow Digimon in the breeding area.
  • LM-038Grape Memory Boost! Alternative Art
    • LM-038
    • P
    • Option
    • Alternative Art
    Grape Memory Boost!
    LM-038Grape Memory Boost!
    Color
    Purple
    Cost
    3
    Card Text 1
    [Effect]
    Green also meets this card's color requirements.
    [Main] Reveal the top 3 cards of your deck. Add 1 purple or green Digimon card among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.
    [Main] <Delay>
    ・Gain 2 memory.
    Card Text 2
    [Security Effect]
    [Security] Place this card in the battle area.
    Notes
    Starter Deck DIGIMON BEATBREAK [ST-23]

    Card Q&A

    • Q4073

      Aug. 1, 2024

      What does this card's 1st effect do, exactly?
      To meet color requirements, normally you must have a Digimon or Tamer in your area that's the same color as the corresponding Option card. However, with this effect, this card's color requirements are met when you have a green Digimon or Tamer in the area.
    • Q4074

      Aug. 1, 2024

      Does this card's 1st effect mean that this card's color requirements are met even when I have a green Digimon in the breeding area?
      Yes, the color requirements are met when you have a green Digimon in the breeding area.
※Japanese version card list takes priority.

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