CARDLIST

Starter Deck DIGIMON DATA SQUAD [ST-24]

  • ST24-01Koromon
    • ST24-01
    • C
    • Digi-Egg
    • Lv.2
    Koromon
    ST24-01Koromon
    Color
    Yellow
    Form
    In-Training
    Type
    Lesser/DATA SQUAD
    Card Text 2
    [Inherited Effect]
    [When Attacking] [Once Per Turn] By trashing the bottom face-down card from under any of your Tamers, this Digimon may digivolve into a [DATA SQUAD] trait Digimon card in the hand with the cost reduced by 2.
    Notes
    Starter Deck DIGIMON DATA SQUAD [ST-24]
  • ST24-02Gaomon
    • ST24-02
    • C
    • Digimon
    • Lv.3
    Gaomon
    ST24-02Gaomon
    Color
    Blue
    Cost
    3
    DP
    2000
    Digivolve Cost 1
    Blue 0 from Lv.2
    Form
    Rookie
    Attribute
    Data
    Type
    Beast/DATA SQUAD
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.2 w/[DATA SQUAD] trait: Cost 0
    [Effect]
    [On Play] By placing 1 card from your hand face down under any of your Tamers with the [DATA SQUAD] trait, <Draw 2>. (Draw 2 cards from your deck.)
    Card Text 2
    [Inherited Effect]
    [When Attacking] [Once Per Turn] If your hand has 7 or fewer cards, <Draw 1>. (Draw 1 card from your deck.)
    Notes
    Starter Deck DIGIMON DATA SQUAD [ST-24]
  • ST24-03Gaogamon
    • ST24-03
    • U
    • Digimon
    • Lv.4
    Gaogamon
    ST24-03Gaogamon
    Color
    Blue
    Cost
    4
    DP
    5000
    Digivolve Cost 1
    Blue 2 from Lv.3
    Form
    Champion
    Attribute
    Data
    Type
    Beast/DATA SQUAD
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.3 w/[DATA SQUAD] trait: Cost 2
    [Effect]
    [On Play] [When Digivolving] You may return 1 of your opponent's level 3 Digimon to the hand. Then, you may place the top card of your deck face down under any of your [DATA SQUAD] trait Tamers.
    Card Text 2
    [Inherited Effect]
    [When Attacking] [Once Per Turn] If your hand has 7 or fewer cards, <Draw 1>. (Draw 1 card from your deck.)
    Notes
    Starter Deck DIGIMON DATA SQUAD [ST-24]
  • ST24-04Agumon
    • ST24-04
    • R
    • Digimon
    • Lv.3
    Agumon
    ST24-04Agumon
    Color
    Yellow Red
    Cost
    3
    DP
    1000
    Digivolve Cost 1
    YellowRed 1 from Lv.2
    Form
    Rookie
    Attribute
    Vaccine
    Type
    Dinosaur/DATA SQUAD
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] [Koromon]/Lv.2 w/[DATA SQUAD] trait: Cost 0
    [Effect]
    [When Moving] [On Play] Reveal the top 3 cards of your deck. Among them, add 1 [DATA SQUAD] trait card to the hand and place 1 such card face down under any of your [DATA SQUAD] trait Tamers. Return the rest to the bottom of the deck.
    Card Text 2
    [Inherited Effect]
    [Your Turn] This Digimon gets +2000 DP.
    Notes
    Starter Deck DIGIMON DATA SQUAD [ST-24]
  • ST24-04Agumon Alternative Art
    • ST24-04
    • R
    • Digimon
    • Lv.3
    • Alternative Art
    Agumon
    ST24-04Agumon
    Color
    Yellow Red
    Cost
    3
    DP
    1000
    Digivolve Cost 1
    YellowRed 1 from Lv.2
    Form
    Rookie
    Attribute
    Vaccine
    Type
    Dinosaur/DATA SQUAD
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] [Koromon]/Lv.2 w/[DATA SQUAD] trait: Cost 0
    [Effect]
    [When Moving] [On Play] Reveal the top 3 cards of your deck. Among them, add 1 [DATA SQUAD] trait card to the hand and place 1 such card face down under any of your [DATA SQUAD] trait Tamers. Return the rest to the bottom of the deck.
    Card Text 2
    [Inherited Effect]
    [Your Turn] This Digimon gets +2000 DP.
    Notes
    Starter Deck DIGIMON DATA SQUAD [ST-24]
  • ST24-05GeoGreymon
    • ST24-05
    • U
    • Digimon
    • Lv.4
    GeoGreymon
    ST24-05GeoGreymon
    Color
    Yellow Red
    Cost
    5
    DP
    6000
    Digivolve Cost 1
    YellowRed 3 from Lv.3
    Form
    Champion
    Attribute
    Vaccine
    Type
    Dinosaur/DATA SQUAD
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.3 w/[Agumon] in name and [Dinosaur] trait: Cost 2
    [Digivolve] Lv.3 w/[DATA SQUAD] trait: Cost 2
    [Effect]
    [On Play] [When Digivolving] If you have 1 or fewer Tamers, you may play 1 Tamer card with the [DATA SQUAD] trait from your hand without paying the cost.
    Card Text 2
    [Inherited Effect]
    [Your Turn] This Digimon gets +2000 DP.
    Notes
    Starter Deck DIGIMON DATA SQUAD [ST-24]
  • ST24-06RizeGreymon
    • ST24-06
    • R
    • Digimon
    • Lv.5
    RizeGreymon
    ST24-06RizeGreymon
    Color
    Yellow Red
    Cost
    7
    DP
    8000
    Digivolve Cost 1
    YellowRed 4 from Lv.4
    Form
    Ultimate
    Attribute
    Vaccine
    Type
    Cyborg/DATA SQUAD
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] [GeoGreymon]/Lv.4 w/[DATA SQUAD] trait: Cost 3
    [Effect]
    [On Play] [When Digivolving] [When Attacking] [Once Per Turn] 1 of your opponent's Digimon gets -5000 DP for the turn. Then, by trashing 2 bottom face-down cards from under any of your Tamers, you may play or use 1 [DATA SQUAD] trait card with a play or use cost of 5 or less from your hand without paying the cost.
    Card Text 2
    [Inherited Effect]
    [All Turns] [Once Per Turn] When this Digimon with [ShineGreymon] in its name or the [DATA SQUAD] trait would leave the battle area, by trashing the bottom face-down card from under any of your Tamers, it doesn't leave.
    Notes
    Starter Deck DIGIMON DATA SQUAD [ST-24]
  • ST24-07ShineGreymon
    • ST24-07
    • SR
    • Digimon/Option
    • Lv.6
    ShineGreymon
    ST24-07ShineGreymon
    Color
    Yellow Red
    Cost
    D
    DP
    12000
    Digivolve Cost 1
    YellowRed 4 from Lv.5
    Form
    Mega
    Attribute
    Vaccine
    Type
    Light Dragon/DATA SQUAD
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.5 w/[RizeGreymon] in name or w/[DATA SQUAD] trait: Cost 3
    [Effect]
    <Raid> <Piercing> <Security A. +1>
    [When Digivolving] [When Attacking] [Once Per Turn] You may play 1 Tamer card with a play cost of 5 or less from your hand or trash without paying the cost. Then, 1 of your opponent's Digimon gets -9000 DP for the turn.
    GeoGrey Sword
    DUAL Color
    Yellow Red
    DUAL Cost
    5
    Card Text 2
    [DUAL Effect]
    <Use Req. ([DATA SQUAD] trait)> (Specified cards let you ignore color requirements.)
    [Main] 1 of your opponent's Digimon gets -6000 DP for the turn. Then, delete 1 of your opponent's Digimon with 7000 DP or less.
    [DUAL Rule]
    <Arts Digivolve> (Instead of trashing after use, your cards may digivolve into this card without paying the cost.)
    Notes
    Starter Deck DIGIMON DATA SQUAD [ST-24]
  • ST24-08Lalamon
    • ST24-08
    • C
    • Digimon
    • Lv.3
    Lalamon
    ST24-08Lalamon
    Color
    Green
    Cost
    3
    DP
    2000
    Digivolve Cost 1
    Green 0 from Lv.2
    Form
    Rookie
    Attribute
    Data
    Type
    Vegetation/DATA SQUAD
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.2 w/[DATA SQUAD] trait: Cost 0
    [Effect]
    [Your Turn] When this Digimon would digivolve into a Digimon card with the [DATA SQUAD] trait, reduce the cost by 1.
    Card Text 2
    [Inherited Effect]
    [All Turns] This Digimon gets +1000 DP.
    Notes
    Starter Deck DIGIMON DATA SQUAD [ST-24]
  • ST24-09Sunflowmon
    • ST24-09
    • U
    • Digimon
    • Lv.4
    Sunflowmon
    ST24-09Sunflowmon
    Color
    Green
    Cost
    4
    DP
    5000
    Digivolve Cost 1
    Green 2 from Lv.3
    Form
    Champion
    Attribute
    Data
    Type
    Vegetation/DATA SQUAD
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.3 w/[DATA SQUAD] trait: Cost 2
    [Effect]
    [On Play] [When Digivolving] You may suspend 1 of your opponent's Digimon or Tamers. Then, you may place the top card of your deck face down under any of your [DATA SQUAD] trait Tamers.
    Card Text 2
    [Inherited Effect]
    [All Turns] This Digimon gets +1000 DP.
    Notes
    Starter Deck DIGIMON DATA SQUAD [ST-24]
  • ST24-10Lilamon
    • ST24-10
    • U
    • Digimon
    • Lv.5
    Lilamon
    ST24-10Lilamon
    Color
    Green
    Cost
    7
    DP
    7000
    Digivolve Cost 1
    Green 3 from Lv.4
    Form
    Ultimate
    Attribute
    Data
    Type
    Fairy/DATA SQUAD
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.4 w/[DATA SQUAD] trait: Cost 3
    [Effect]
    [On Play] [When Digivolving] [When Attacking] [Once Per Turn] Suspend 1 of your opponent's Digimon or Tamers. It can't unsuspend until their turn ends. Then, by trashing 2 bottom face-down cards from under any of your Tamers, this Digimon may digivolve into a [DATA SQUAD] trait Digimon card in the hand without paying the cost.
    Card Text 2
    [Inherited Effect]
    [All Turns] [Once Per Turn] When this Digimon with [Rosemon] in its name or the [DATA SQUAD] trait would leave the battle area, by trashing the bottom face-down card from under any of your Tamers, it doesn't leave.
    Notes
    Starter Deck DIGIMON DATA SQUAD [ST-24]
  • ST24-11Rosemon
    • ST24-11
    • SR
    • Digimon
    • Lv.6
    Rosemon
    ST24-11Rosemon
    Color
    Green Red
    Cost
    11
    DP
    12000
    Digivolve Cost 1
    GreenRed 4 from Lv.5
    Form
    Mega
    Attribute
    Data
    Type
    Fairy/DATA SQUAD
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] [Lilamon]/Lv.5 w/[DATA SQUAD] trait: Cost 3
    [Effect]
    [When Digivolving] [When Attacking] [Once Per Turn] You may suspend up to 2 of your opponent's Digimon or Tamers. Then, by trashing the bottom face-down card from under any of your Tamers, none of their Digimon can unsuspend until their turn ends.
    [All Turns] [Once Per Turn] When any of your opponent's Digimon or Tamers suspend, or effects trash cards from under your Tamers, trash your opponent's top security card.
    Notes
    Starter Deck DIGIMON DATA SQUAD [ST-24]
  • ST24-12Falcomon
    • ST24-12
    • C
    • Digimon
    • Lv.3
    Falcomon
    ST24-12Falcomon
    Color
    Purple
    Cost
    3
    DP
    2000
    Digivolve Cost 1
    Purple 0 from Lv.2
    Form
    Rookie
    Attribute
    Vaccine
    Type
    Avian/DATA SQUAD
    Card Text 1
    [Special Digivolution Condition]
    [Digivolve] Lv.2 w/[DATA SQUAD] trait: Cost 0
    [Effect]
    [On Play] By trashing the bottom face-down card from under any of your Tamers, you may return 1 Digimon card with the [DATA SQUAD] trait from your trash to the hand.
    Card Text 2
    [Inherited Effect]
    [When Attacking] [Once Per Turn] Delete 1 of your opponent's level 3 Digimon.
    Notes
    Starter Deck DIGIMON DATA SQUAD [ST-24]
  • ST24-13Marcus Damon & Thomas H. Norstein
    • ST24-13
    • R
    • Tamer
    Marcus Damon & Thomas H. Norstein
    ST24-13Marcus Damon & Thomas H. Norstein
    Color
    Yellow Blue
    Cost
    4
    Type
    DATA SQUAD
    Card Text 1
    [Effect]
    [Start of Your Main Phase] [On Play] You may place the top card of your deck face down under this Tamer. Then, if your opponent has a Digimon, gain 1 memory.
    [Your Turn] When effects trash cards from under this Tamer, by suspending this Tamer, 1 of your [DATA SQUAD] trait Digimon gains <Jamming> for the turn.
    <Rule> Name: Also treated as [Marcus Damon]/[Thomas H. Norstein].
    Card Text 2
    [Security Effect]
    [Security] Play this card without paying the cost.
    Notes
    Starter Deck DIGIMON DATA SQUAD [ST-24]
  • ST24-14Yoshino Fujieda & Keenan Crier
    • ST24-14
    • U
    • Tamer
    Yoshino Fujieda & Keenan Crier
    ST24-14Yoshino Fujieda & Keenan Crier
    Color
    Green Purple
    Cost
    4
    Type
    DATA SQUAD
    Card Text 1
    [Effect]
    [Start of Your Main Phase] [On Play] You may place the top card of your deck face down under this Tamer. Then, if your opponent has a Digimon, gain 1 memory.
    [All Turns] When effects trash cards from under this Tamer, by suspending this Tamer, suspend 1 of your opponent's Digimon.
    <Rule> Name: Also treated as [Yoshino Fujieda]/[Keenan Crier].
    Card Text 2
    [Security Effect]
    [Security] Play this card without paying the cost.
    Notes
    Starter Deck DIGIMON DATA SQUAD [ST-24]
  • ST24-15DNA Charge
    • ST24-15
    • C
    • Option
    DNA Charge
    ST24-15DNA Charge
    Color
    White
    Cost
    3
    Type
    DATA SQUAD
    Card Text 1
    [Effect]
    <Use Req. ([DATA SQUAD] trait)> (Specified cards let you ignore color requirements.)
    [Main] You may play 1 [DATA SQUAD] trait card with a play cost of 4 or less from your hand or trash without paying the cost. Then, place this card in the battle area.
    [Start of Your Main Phase] By placing this card from the battle area face down under any of your [DATA SQUAD] trait Tamers, <Draw 1> and gain 1 memory.
    Card Text 2
    [Security Effect]
    [Security] Activate this card's [Main] effects.
    Notes
    Starter Deck DIGIMON DATA SQUAD [ST-24]
  • LM-033Garnet Memory Boost! Alternative Art
    • LM-033
    • P
    • Option
    • Alternative Art
    Garnet Memory Boost!
    LM-033Garnet Memory Boost!
    Color
    Red
    Cost
    3
    Card Text 1
    [Effect]
    Black also meets this card's color requirements.
    [Main] Reveal the top 3 cards of your deck. Add 1 red or black Digimon card among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.
    [Main] <Delay>
    ・Gain 2 memory.
    Card Text 2
    [Security Effect]
    [Security] Place this card in the battle area.
    Notes
    Starter Deck DIGIMON DATA SQUAD [ST-24]

    Card Q&A

    • Q4063

      Aug. 1, 2024

      What does this card's 1st effect do, exactly?
      To meet color requirements, normally you must have a Digimon or Tamer in your area that's the same color as the corresponding Option card. However, with this effect, this card's color requirements are met when you have a black Digimon or Tamer in the area.
    • Q4064

      Aug. 1, 2024

      Does this card's 1st effect mean that this card's color requirements are met even when I have a black Digimon in the breeding area?
      Yes, the color requirements are met when you have a black Digimon in the breeding area.
  • LM-034Wisteria Memory Boost! Alternative Art
    • LM-034
    • P
    • Option
    • Alternative Art
    Wisteria Memory Boost!
    LM-034Wisteria Memory Boost!
    Color
    Blue
    Cost
    3
    Card Text 1
    [Effect]
    Red also meets this card's color requirements.
    [Main] Reveal the top 3 cards of your deck. Add 1 blue or red Digimon card among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.
    [Main] <Delay>
    ・Gain 2 memory.
    Card Text 2
    [Security Effect]
    [Security] Place this card in the battle area.
    Notes
    Starter Deck DIGIMON DATA SQUAD [ST-24]

    Card Q&A

    • Q4065

      Aug. 1, 2024

      What does this card's 1st effect do, exactly?
      To meet color requirements, normally you must have a Digimon or Tamer in your area that's the same color as the corresponding Option card. However, with this effect, this card's color requirements are met when you have a red Digimon or Tamer in the area.
    • Q4066

      Aug. 1, 2024

      Does this card's 1st effect mean that this card's color requirements are met even when I have a red Digimon in the breeding area?
      Yes, the color requirements are met when you have a red Digimon in the breeding area.
  • LM-035Amber Memory Boost! Alternative Art
    • LM-035
    • P
    • Option
    • Alternative Art
    Amber Memory Boost!
    LM-035Amber Memory Boost!
    Color
    Yellow
    Cost
    3
    Card Text 1
    [Effect]
    Purple also meets this card's color requirements.
    [Main] Reveal the top 3 cards of your deck. Add 1 yellow or purple Digimon card among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.
    [Main] <Delay>
    ・Gain 2 memory.
    Card Text 2
    [Security Effect]
    [Security] Place this card in the battle area.
    Notes
    Starter Deck DIGIMON DATA SQUAD [ST-24]

    Card Q&A

    • Q4067

      Aug. 1, 2024

      What does this card's 1st effect do, exactly?
      To meet color requirements, normally you must have a Digimon or Tamer in your area that's the same color as the corresponding Option card. However, with this effect, this card's color requirements are met when you have a purple Digimon or Tamer in the area.
    • Q4068

      Aug. 1, 2024

      Does this card's 1st effect mean that this card's color requirements are met even when I have a purple Digimon in the breeding area?
      Yes, the color requirements are met when you have a purple Digimon in the breeding area.
  • LM-036Jade Memory Boost! Alternative Art
    • LM-036
    • P
    • Option
    • Alternative Art
    Jade Memory Boost!
    LM-036Jade Memory Boost!
    Color
    Green
    Cost
    3
    Card Text 1
    [Effect]
    Blue also meets this card's color requirements.
    [Main] Reveal the top 3 cards of your deck. Add 1 green or blue Digimon card among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.
    [Main] <Delay>
    ・Gain 2 memory.
    Card Text 2
    [Security Effect]
    [Security] Place this card in the battle area.
    Notes
    Starter Deck DIGIMON DATA SQUAD [ST-24]

    Card Q&A

    • Q4069

      Aug. 1, 2024

      What does this card's 1st effect do, exactly?
      To meet color requirements, normally you must have a Digimon or Tamer in your area that's the same color as the corresponding Option card. However, with this effect, this card's color requirements are met when you have a blue Digimon or Tamer in the area.
    • Q4070

      Aug. 1, 2024

      Does this card's 1st effect mean that this card's color requirements are met even when I have a blue Digimon in the breeding area?
      Yes, the color requirements are met when you have a blue Digimon in the breeding area.
  • LM-037Sepia Memory Boost! Alternative Art
    • LM-037
    • P
    • Option
    • Alternative Art
    Sepia Memory Boost!
    LM-037Sepia Memory Boost!
    Color
    Black
    Cost
    3
    Card Text 1
    [Effect]
    Yellow also meets this card's color requirements.
    [Main] Reveal the top 3 cards of your deck. Add 1 black or yellow Digimon card among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.
    [Main] <Delay>
    ・Gain 2 memory.
    Card Text 2
    [Security Effect]
    [Security] Place this card in the battle area.
    Notes
    Starter Deck DIGIMON DATA SQUAD [ST-24]

    Card Q&A

    • Q4071

      Aug. 1, 2024

      What does this card's 1st effect do, exactly?
      To meet color requirements, normally you must have a Digimon or Tamer in your area that's the same color as the corresponding Option card. However, with this effect, this card's color requirements are met when you have a yellow Digimon or Tamer in the area.
    • Q4072

      Aug. 1, 2024

      Does this card's 1st effect mean that this card's color requirements are met even when I have a yellow Digimon in the breeding area?
      Yes, the color requirements are met when you have a yellow Digimon in the breeding area.
  • LM-038Grape Memory Boost! Alternative Art
    • LM-038
    • P
    • Option
    • Alternative Art
    Grape Memory Boost!
    LM-038Grape Memory Boost!
    Color
    Purple
    Cost
    3
    Card Text 1
    [Effect]
    Green also meets this card's color requirements.
    [Main] Reveal the top 3 cards of your deck. Add 1 purple or green Digimon card among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.
    [Main] <Delay>
    ・Gain 2 memory.
    Card Text 2
    [Security Effect]
    [Security] Place this card in the battle area.
    Notes
    Starter Deck DIGIMON DATA SQUAD [ST-24]

    Card Q&A

    • Q4073

      Aug. 1, 2024

      What does this card's 1st effect do, exactly?
      To meet color requirements, normally you must have a Digimon or Tamer in your area that's the same color as the corresponding Option card. However, with this effect, this card's color requirements are met when you have a green Digimon or Tamer in the area.
    • Q4074

      Aug. 1, 2024

      Does this card's 1st effect mean that this card's color requirements are met even when I have a green Digimon in the breeding area?
      Yes, the color requirements are met when you have a green Digimon in the breeding area.
※Japanese version card list takes priority.

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